Friday, October 2, 2015

Wall-e Principles of Animation

After watching Wall-e this week and noting examples of the 12 principles, I will talk about six of these principles in this blog post.


Anticipation:
The main example for this principles is when Wall-e exits his home and looks off screen, where it is shown the light from the ship coming to Earth is what was off screen. After seeing it, Wall-e gives chase and this leads him to the ship where he meets Eve.

Staging:
This example comes during the beginning of the movie. While the intro is going on, there is an overview of the now trash covered Earth, this sets the mood of a now abandoned Earth. The audience now knows that this takes place sometime in the future when the Earth is now uninhabitable by humans.

Arcs:
The example of arcs comes from Wall-e himself. His treads that allow him to move have an arc like movement to them, as does Wall-e himself as he moves, this is more noticeable when he moves at a faster pace.

Timing:
With timing, the moment when the struggle over the plant leads to it being thrown down the garbage hatch, leaving a moment of suspense before Wall-e pops up with the plant, having saved it from falling all the way down.

Exaggeration:
The humans in the movie in general express this principle, both in the way they moved and look. They have a very round look to them and when they finally walk again, the way they walk also is pretty exaggerated.

Appeal:
The characters in his movie do have their own charm to the way they look. Wall-e has an older and dirtier look to him to match the condition of Earth. Eve has a more advanced and clean look in comparison to Wall-e.      

2 comments:

  1. I got the exact same examples written down, maybe besides for one. Good job explaining the principles!

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