1. What I learned this week:
We didn't really learn anything as I'm typing this, as this was mostly a work week. The Children of Men analysis was due though, so that was one thing, at least.
2. What I want to learn:
Better fixes for audio
3. Something that frustrated me this week:
I hate that some of the people I know are so petty.
There is a friend of mine who is now stuck in the middle of the most ridiculous situation ever, and she feels absolutely horrible because these two people are mad at her now.
First off, "friend #1" is understandably upset that he can't hang out with his friend because of "friend #2" not liking him, that's fine I have the same issue with "friend #2" not inviting me to stuff. However he is now ignoring my friend, which is not right, and just gives a reason for him to be in the wrong.
"Friend #2" has been causing trouble for a while now. She's been really controlling over the decisions involving prom when it's suppose to be a group effort, and now she's trying to control who my friend is friends with, and her reasons are stupid at best for not liking "friend #1".
Both of them are acting so stupid and selfish, and the fact they can't see what they're doing to someone they call a friend, it angers me to no end.
Also "friend #2" is apparently mad at another friend of mine, and no one can figure out why, she just is.
Drama is so exhausting and infuriating.
(I've been restraining my word choice, trust me, it's hard when you're as angry as I am right now.)
4. Something that made me happy:
On the bright side, I'm being considered for an art scholarship, I'm sending my examples after I finish this, hope I get it!
Also Mother 3 is 11 now, and I completely forgot the game was released on 4/20, so that led to me getting a good laugh all things considered.
5. Video of the week!
https://www.youtube.com/watch?v=ojXdaYn3ebo&t=71s
This Youtuber, TennelleFlowers, is really amazing at talking about different media on her channel. From books to TV shows to movies and all that goes with it, she really is great at explaining her points, and addressing most sides. She's also a great animator, and did talk about the principles of animation on her channel, so new animators can be exposed to these principles. This video is about smear frames, and their place in animation, enjoy!
Friday, April 21, 2017
Tuesday, April 18, 2017
How Much Do Continuity Errors Really Matter in a Film?
In a film, a setting is composed to set the scene and draw the viewer in, and in turn engage them in the story being told. In this aspect continuity is both a blessing and a curse, because if you break this continuity, you could risk this break becoming the focus and breaking the immersion of the scene. However, in the long run, how much do continuity issues really matter in the big picture.
Well, in short, they don't matter in the long run. Many famous editors still include scenes that have errors in them, because outside of a small continuity issue, the scene may still be the best acted and the most powerful of the bunch. The editing points rule of six created by Walter Murch states what elements should be the most important when editing a film. The first and most important element, emotion, is what should be put above all else and is followed closely by story. If these elements are treated as top priority, the viewer should be drawn into what is going on, and as a result not notice or not care about continuity errors that are present.
A study involving eye tracking technology was done to explore where human attention in a film is focused on. In this study, it is shown that humans tend to focus on the faces present in a scene, and as a result don't normally catch a stray hand or crew member in the background or a missing glass on a table. Going along with this, if the emotions and story are compelling enough, mistakes can be hidden due to the focus being put more on what's going on instead of a mistake in the background.
In the end, if continuity errors are widely notice, it comes down to three reasons why. First off, someone could just be looking for mistakes in something they've watched before, which isn't so much a big deal as the other two reasons. The second reason could be that the error is just that big and apparent that even people not looking for these errors notice them, and it can really pull the audience out of the story. The third is probably the worst of the three, and that is that your film is just wasn't holding viewers attention, due to lack of attention to the emotion and story not being treated with the attention it needs. In the end, continuity errors aren't going to be a big deal if the film can hold the audience's attention, and so long as it isn't to big of an error.
This article is really interesting, and it also has the important reminder that even if you have a continuity error in your best shot, it can be forgiven or missed if the scene works into the emotion and story of the film. Sometimes we forget that even if you the editor notices the error, that doesn't mean someone watching your work will, so you shouldn't give up entirely on a shot if it still works the best in your narrative. I'll have to remind myself of that when I work from now on.
The video also worked really well, and like a movie, you may have to it twice to see some of the mistakes in the clips he's using. He also has experience in editing, as he uses some of his own examples to show he knows what he's talking about, and how unnoticeable these errors can really be. He also seems to carry the same thought process as the editors he talks about, so he can talk in depth about why so many famous editors don't get bothered by errors, and apply some of his own logic as well.
Well, in short, they don't matter in the long run. Many famous editors still include scenes that have errors in them, because outside of a small continuity issue, the scene may still be the best acted and the most powerful of the bunch. The editing points rule of six created by Walter Murch states what elements should be the most important when editing a film. The first and most important element, emotion, is what should be put above all else and is followed closely by story. If these elements are treated as top priority, the viewer should be drawn into what is going on, and as a result not notice or not care about continuity errors that are present.
A study involving eye tracking technology was done to explore where human attention in a film is focused on. In this study, it is shown that humans tend to focus on the faces present in a scene, and as a result don't normally catch a stray hand or crew member in the background or a missing glass on a table. Going along with this, if the emotions and story are compelling enough, mistakes can be hidden due to the focus being put more on what's going on instead of a mistake in the background.
In the end, if continuity errors are widely notice, it comes down to three reasons why. First off, someone could just be looking for mistakes in something they've watched before, which isn't so much a big deal as the other two reasons. The second reason could be that the error is just that big and apparent that even people not looking for these errors notice them, and it can really pull the audience out of the story. The third is probably the worst of the three, and that is that your film is just wasn't holding viewers attention, due to lack of attention to the emotion and story not being treated with the attention it needs. In the end, continuity errors aren't going to be a big deal if the film can hold the audience's attention, and so long as it isn't to big of an error.
This article is really interesting, and it also has the important reminder that even if you have a continuity error in your best shot, it can be forgiven or missed if the scene works into the emotion and story of the film. Sometimes we forget that even if you the editor notices the error, that doesn't mean someone watching your work will, so you shouldn't give up entirely on a shot if it still works the best in your narrative. I'll have to remind myself of that when I work from now on.
The video also worked really well, and like a movie, you may have to it twice to see some of the mistakes in the clips he's using. He also has experience in editing, as he uses some of his own examples to show he knows what he's talking about, and how unnoticeable these errors can really be. He also seems to carry the same thought process as the editors he talks about, so he can talk in depth about why so many famous editors don't get bothered by errors, and apply some of his own logic as well.
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