Sunday, September 27, 2015

Ups and downs (Weekly comments #2)

Hey everyone, another week has gone by, and a such it's time for Weekly comments!

1. What I learned this week:
- 12 principles of animation
- Color theory
- That orange pants of any kind don't exist

2. What I want to learn:
- Easy ways to determine key frames
- Advice with backgrounds

3. Something that frustrated me:
    Oh boy, the pants thing is still a problem and has angered me to no end and my father only making it worse. Other then this, other things have been merely annoyances.

4. Happy moments this week:
    My uncle is here, that's the happiest thing that happened this week, the week has been slightly uneventful.

5. Video of the week!
   https://www.youtube.com/watch?v=-3uKBLawAoQ
This weeks video involves more of an art view, but I found it cool none the less. This video shows the creativity that can come from a simple idea, and the art is amazing. On top of this, Tricky's voice is very pleasant. So if you like Pokemon and want to see some cool fusions, this is for you.

Thursday, September 24, 2015

The Evolution of an Artist

This article was a particularly interesting article, as it was a part of an interview with Chuck Jones, the animator for many Looney Toons short cartoons over the years. This ended up showing many interesting things that go into animation, from character development, to the expressions they have, to the gags that make us laugh. The key to making a beloved and memorable character is seeming lake you understand what they want, and Looney Toons is one of the first examples I personally think of for this concept. The talk about the facial expressions and how sometimes less is more is particularly interesting, and the examples they showed really hammered that point home. The last part about studying real life is also really interesting because normally you wouldn't think real life would be an important thing to take into consideration, but in reality it could be your greatest inspiration.    

6 ways you came use simple props

This article is about the use of props in film or Tv and it's different dynamic effects. Props end up commonly used to show something about a particular event or character present in the scene and the feeling surrounding these elements.
 Sometimes props can have double meanings and can also help the audience understand a not known reason to why it's there, and in turn expand the world and the characters in it ten fold.
Time passage can also be shown in props. One of the common props used to show time passing is a flower. You'll see a bright and healthy flower to begin with, what happens next depends on what the movie wants you to feel. If it's trying to express a tragic event happening, it will slowly start to wilt, the once bright color changing into a dull mess, the petals will fall off after a time, until the flower is no longer there. Now if they wanted to have a tragic event happen but the story also includes a bounce back from this tragic past, the flower may still die, but then a seed from this flower will grow in it's place to show healing taking place.
Preforming with a prop is pretty simple, using the props directly might enhance a feeling that could come from just the prop or from the character without interaction, and give it a stronger meaning as well as set the stage.
Finally is transition, now this could in theory work hand in hand with the passage of time mentioned earlier, and has been used this way in film before, giving an idea that the prop could have added the character in getting to where the time skip ends. On the other hand, it could also be used to go to another destination that still takes place at the same time, and event that may have something to do with the previous scene.
 

Sunday, September 20, 2015

What a week! (Weekly comments #1)

Greetings! So concludes another week, and I've decided these weekly comments will always be done Sunday morning, incase something happens over the weekend, and oh boy it did!

1. What I learned this week:
- Copyright laws
- Elements and principles
- Occupations in the field
- Using Harmony
- I have a wondering mind that forgets to save unless reminded
- I work strangely fast (?)
- The there is Epic Mickey 3 concept art even though the game won't be made (and I'm totally not bitter about that, what are you talking about?)

2. What I want to learn:
- Possible short cuts in animation
- Different styles of animation
- Why the close gap tool hates me with a burning passion

 3. Frustrating parts of the week:
Without a moment where someone else's bad mood has rubbed off on me, I'd say that I couldn't figure out how to fill the background so it didn't look so plain on my character.
Outside though, why can't I find orange sweatpants? I need a pair for my Halloween costume and I can't find any that aren't over 20 dollars, any suggestions?

4. Happy moments of the week:
Getting to see my character looking really awesome after taking a risk on a really hard design, I thought I'd hate it but I don't.
Outside, I got a really cool Pokémon shirt yesterday, and I got the last on in my size, pretty lucky.

5. Link of the week!
Remember how I mentioned Epic Mickey earlier? Well my video, or video's, of the week have to do with that!
For those who don't know, Epic Mickey was a 2009 video game that starred Mickey getting taken into The Wasteland, a land or forgotten toons, after creating the Blot, the enemy of the game. Now Mickey has to face the destruction he's caused and save the Wasteland along side Gus the gremlin, and Oswald the Lucky Rabbit, who was the toon Mickey replaced. (Which this game made the idea of Mickey and Oswald being half brothers canon, cool little fact)
On to the video, I'm leavening two different links, one to a direct video for Oswald, the other for what the series these videos belong to, which is the Epic Mickey Files.
Oswald video : https://www.youtube.com/watch?v=6OjJv8C1sSU&list=PLDFF225222861FCC4&index=19 
Playlist for the rest of the forgotten characters in the game: https://www.youtube.com/playlist?list=PLDFF225222861FCC4

Mistakes that beginning filmmakers make

Alright, I'll do this one a little differently, I'm going to comment about each mistake mentioned with some personal understanding, let's see how it goes!

1. Too much typing- This is a mistake I've found a personal connection to recently over the summer. While on a cruse ship in Alaska, I was inspired multiple times everyday by the sights, the atmosphere, and many other aspects. I still wish I had written down all my ideas, but my mind was in a constant mode of creative thought. Here on the internet, I may have at most, two creative ideas a day, if I don't get distracted or have art block. For me, music helps, but never in the way that trip did.

2. Caring too much about what's popular- I don't always have a problem with this, as most of the time I don't know or don't care what's popular, that's just my mindset. The closest I came was the first few months on DeviantArt, when Five Night's at Freddy's wasn't laughable and was something new. I made a few fanart pieces for it, but after a few months I saw the fandom collapse into a toxic environment for artist and without a second thought, stopped making art for it and backed out of the fandom. Since then I haven't been artistically active in any of the fanbases of my interest currently besides personal drawings for myself, I have more invested myself into original work, which gives me the creative edge I enjoy.

3. Not making enough narrative content- This one... I can't really relate to, I'm more of a visual then a textual expresser, but I suppose at the same time it does. Even if it's art, the story, if there's one to tell, should be clear to the viewer, With this in mind, I will carry this on when we start animating.

4.Worry of failure- Unlike the last one, this one hits really hard home. As someone who shares their art publicly, I feel really proud of something and post it, and then I see other peoples art and I feel like I got knocked down a peg. I hear people say "I'll never be as good as you" and I get frustrated over it, though in reality I'm being hypocritical, because I have days where I am that person. However, I always try and pick myself up and tell myself that it's okay, someone will always be better then you, but that doesn't mean you should give up. Who knows, someone may prefer your style over someone else's style, so keep your head up and look to the future!

5. Practice humility- This is a really important idea with any type of media, and while I haven't got it yet, I do plan to in the future!

And that's all, I didn't realize this was so long, and hey, you know a little more about my thought process and experiences, give yourself a hand if you got through the entire thing you trooper, I ramble a lot as you can see!               

Procrastination response

I'm going to try and shake my lingering artistic block with this, lets hope it works!
Anyway, on topic, procrastination is something everyone will face millions of times in life. It's a hard habit to shake, and it's not helped when what you're procrastinating something you hate doing, like an essay, a chore, going somewhere you don't want to, things like this. After reading this article, I can see what causes some of my own procrastination. Things like not being very organized, tackling the small stuff first, and of course the dreaded pull of the internet are all personal contributing factors. Even while I'm not currently distracted by them, I have DeviantArt and YouTube tabs open, and while I'm only currently working on these articles, I remember times where things like these held my attention for just a bit to long while I had things pile up in the background. I'm certainly going to take a few tips from this article in the future, and try my best to break the habit of procrastination.