..not beginning to look anything like Christmas, where is the snow!?
1. What I learned this week:
Preparing for 3D
Nothing else, more 2D work
2. What I want to learn:
Prospective
3. Something that frustrated me:
It was a decent week, so not much
4. Something that made me happy:
Once again, it was a decent week, so not much
5. Video of the week!
https://www.youtube.com/watch?v=Su9D0hbxJxw
Just a little video on Bambi, enjoy!
Sunday, December 13, 2015
Relatable article (You may never be as good as you want to be)
Oh boy, OH BOY! Here's something that as an artist that posts their artwork online, I feel very often.
Now, thinking you can be the best at what you do is really a damaging mindset, as it can defiantly take a toll on motivation. When we see others doing things we think is better then our own work, we feel like we'll never get to the level, and some even quit. Going with the second video, we are our worst enemy in the field of creativity. When we think of an idea, we want to crate it to a tee, however very few can actually do this. When things don't come out the way we want them to, we criticize it to the ground, and hate that we can't create what we see due to maybe lack of experience or it being something completely new.
The solution is really hard for many to remember and needs to become a mantra to set in, that we need to just keep trying, make mistakes and learn from them, and most of all, don't give up. Many people give up a hobby because they felt they weren't good enough, and later confess that they regret giving their hobby up. So dear reader, don't fall into this regretful mistake, keep going and never give up!
Now, thinking you can be the best at what you do is really a damaging mindset, as it can defiantly take a toll on motivation. When we see others doing things we think is better then our own work, we feel like we'll never get to the level, and some even quit. Going with the second video, we are our worst enemy in the field of creativity. When we think of an idea, we want to crate it to a tee, however very few can actually do this. When things don't come out the way we want them to, we criticize it to the ground, and hate that we can't create what we see due to maybe lack of experience or it being something completely new.
The solution is really hard for many to remember and needs to become a mantra to set in, that we need to just keep trying, make mistakes and learn from them, and most of all, don't give up. Many people give up a hobby because they felt they weren't good enough, and later confess that they regret giving their hobby up. So dear reader, don't fall into this regretful mistake, keep going and never give up!
Thumbnailing and planning
Here's an interesting article that I both relate with and need to learn from.
The example about how a simple stick figure could have more life then a detailed figure is interesting, and understandable. With a simple figure, you can focus on lines of action, and make the movements feel alive. With a complex design however, you may spend more time on the way the character looks and neglect to give the movement the proper focus it needs.
The planning side of things is just as important. Making multiple drawings of a similar idea with slight changes can give way to better ideas then what originally was thought. Many people advise not to go with your first idea, because going with your first idea may lead to regret later on due to not thinking things through.
Both thumbnailing and planning are important elements to do before actually animating, and is just as important if not more so.
The example about how a simple stick figure could have more life then a detailed figure is interesting, and understandable. With a simple figure, you can focus on lines of action, and make the movements feel alive. With a complex design however, you may spend more time on the way the character looks and neglect to give the movement the proper focus it needs.
The planning side of things is just as important. Making multiple drawings of a similar idea with slight changes can give way to better ideas then what originally was thought. Many people advise not to go with your first idea, because going with your first idea may lead to regret later on due to not thinking things through.
Both thumbnailing and planning are important elements to do before actually animating, and is just as important if not more so.
Sunday, December 6, 2015
Little miss luck (Weekly comments #9)
Yep, that is me right now!
1. What I learned this week:
Not much, we were just working on the 2D short for the most part
2. What I want to learn:
More advanced poses for characters (*Sigh*)
3. Something that frustrated me:
Transitions... I'm using them as a cheat for my 2D short because of a fight scene in it and I'm afraid it will look weird because of that.
And sound, ugh.
4. Something that made me happy:
Here's where the title comes in!
I have wanted a select set of amiibos for awhile for Christmas, and had all of them due to a mass re-release (Because Nintendo realized they messed up and finally fixed a huge part of it) but I was missing one: Ness. Said character had yet to be re- released and my father said that it looks like I won't be getting it for Christmas, which ruined my mood yesterday. But then today, me and my mom walked into Gamestop to get gift cards for my cousins, and I saw it, one singular Ness amiibo. I ran over to make sure I wasn't seeing it wrong, gasped in a way that made my mom laugh, and grabbed it. The story behind it being there according to the man working there was that the manager had bought it, then found out that someone had gotten one already for him and so he brought it back in time for me to find it! Truly I am the luckiest person in the world! (The guy even texted his manger that he made someone very happy)
5. Video of the week!
https://www.youtube.com/watch?v=OExjG-K8xvs
This is an animation podcast that I sometimes put in the background in class, just be aware of language if your picky of that. This one is specifically about Pilots and Gravity Falls, enjoy!
1. What I learned this week:
Not much, we were just working on the 2D short for the most part
2. What I want to learn:
More advanced poses for characters (*Sigh*)
3. Something that frustrated me:
Transitions... I'm using them as a cheat for my 2D short because of a fight scene in it and I'm afraid it will look weird because of that.
And sound, ugh.
4. Something that made me happy:
Here's where the title comes in!
I have wanted a select set of amiibos for awhile for Christmas, and had all of them due to a mass re-release (Because Nintendo realized they messed up and finally fixed a huge part of it) but I was missing one: Ness. Said character had yet to be re- released and my father said that it looks like I won't be getting it for Christmas, which ruined my mood yesterday. But then today, me and my mom walked into Gamestop to get gift cards for my cousins, and I saw it, one singular Ness amiibo. I ran over to make sure I wasn't seeing it wrong, gasped in a way that made my mom laugh, and grabbed it. The story behind it being there according to the man working there was that the manager had bought it, then found out that someone had gotten one already for him and so he brought it back in time for me to find it! Truly I am the luckiest person in the world! (The guy even texted his manger that he made someone very happy)
5. Video of the week!
https://www.youtube.com/watch?v=OExjG-K8xvs
This is an animation podcast that I sometimes put in the background in class, just be aware of language if your picky of that. This one is specifically about Pilots and Gravity Falls, enjoy!
Complex Transitions
When it comes to moving from one scene to another, many film makers use different and interesting transitions to achieve many things. For example, some transitions can be used to change the tone of one scene to the next, say a serious scene to a scene at a party (This is a really common one I know of). Or they can be used so that the transition is not so sudden and instead moves smoothly for the audience. As the article says, transitions are an art form that can be done in a multitude of ways and can depend on the person, some are slow and peaceful, others are fast a chaotic, depending on the mood.
Mythical structures effect in writing
When you think of story telling, what elements do you think of? What elements drag you in and make you interested in the story being told? Chances are, it has to do with elements in the mythical structure, and it's a common thing to see in many movies.
The world being full of patterns helps use learn about the characters and the world around them. This is used to answer questions like "Why is this character important?", "What is the world like?", or "Why should we care?". All of these are very important questions that crate the basics of the story being told.
Impact is a very important thing for a film, even more so in a story build on myth. We can't always connect with the situation at hand, as it might be something that can't happen in reality. Setting the stakes, you draw the audience in for the adventure and make it feel real, making them invested.
Have a character want something is normally what drives an adventure to take place, and also can once again help the audience connect to the struggles a character faces. May this be a physical item or a mental goal, may it be just within reach or impossible to archive, it's a struggle that anyone can relate to, and helps the investment factor.
Not always winning is one of those bitter sweet elements that I'm sure, you the reader and myself, have faced in film at some point (*Cough* How to train your Dragon 2 *Cough*). When you get invested in a character of story, you want a successful resolution, however sometimes that doesn't happen, and this can be a moving experience for the audience.
However, this leads to the takeaway lesson, where we can learn from the experience presented to us, regardless of how things end. We can learn things that had we not seen and known about, we may have never known these lessons.
The world being full of patterns helps use learn about the characters and the world around them. This is used to answer questions like "Why is this character important?", "What is the world like?", or "Why should we care?". All of these are very important questions that crate the basics of the story being told.
Impact is a very important thing for a film, even more so in a story build on myth. We can't always connect with the situation at hand, as it might be something that can't happen in reality. Setting the stakes, you draw the audience in for the adventure and make it feel real, making them invested.
Have a character want something is normally what drives an adventure to take place, and also can once again help the audience connect to the struggles a character faces. May this be a physical item or a mental goal, may it be just within reach or impossible to archive, it's a struggle that anyone can relate to, and helps the investment factor.
Not always winning is one of those bitter sweet elements that I'm sure, you the reader and myself, have faced in film at some point (*Cough* How to train your Dragon 2 *Cough*). When you get invested in a character of story, you want a successful resolution, however sometimes that doesn't happen, and this can be a moving experience for the audience.
However, this leads to the takeaway lesson, where we can learn from the experience presented to us, regardless of how things end. We can learn things that had we not seen and known about, we may have never known these lessons.
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